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1. RMR Vengence PVP Setup - in Ships and Modules [original thread]
I have been trying to make this setup fit in my Vengeance: 4x Rocket Launcher II 1x 1 MN Afterburner II 1x X5 Prototype Engine Enervator 1x Faint Epsilon Warp Prohibitor 1x Damage Control II 1x Small Armor Repairer II 1x Amarr Energized Adaptiv...
- by Ann Caldera - at 2007.10.17 18:13:00
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2. Skill training queue system wanted! - in Skill Discussions [original thread]
Edited by: Ann Caldera on 17/10/2007 16:36:06 Originally by: Vicky Steel Edited by: Vicky Steel on 05/06/2007 03:36:42 Am I the only one tired of loging in just to discover i forgot to set a new skill for traing? I wich there was ...
- by Ann Caldera - at 2007.10.17 16:35:00
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3. Slower than molasses - Skill level V - in Skill Discussions [original thread]
Edited by: Ann Caldera on 19/03/2007 15:26:24 Originally by: Divideby0 I have several skills pumped up to level IV as thats the max level that seems practical. But recently I am running into skills that need a V requirement(Industry, S...
- by Ann Caldera - at 2007.03.19 15:20:00
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4. Retriever setup - in Ships and Modules [original thread]
Originally by: Guillame Herschel Originally by: Ann Caldera I just purchased my Retriever two weeks ago, and I've not locked into one setup yet, but right now I like to jam with my Retriever. I figure it gives my self-defense drone...
- by Ann Caldera - at 2007.03.08 05:31:00
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5. Retriever setup - in Ships and Modules [original thread]
Edited by: Ann Caldera on 07/03/2007 00:10:29 Edited by: Ann Caldera on 07/03/2007 00:10:17 I just purchased my Retriever two weeks ago, and I've not locked into one setup yet, but right now I like to jam with my Retriever. I figure it giv...
- by Ann Caldera - at 2007.03.07 00:13:00
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6. Idea for Amarr, Damage Leakage - in Ships and Modules [original thread]
Edited by: Ann Caldera on 06/03/2007 22:35:23 Edited by: Ann Caldera on 06/03/2007 22:34:32 I love the ideas of the tracking bonus and the reduced cap use, for a few reasons: Tracking bonus is subtle, and doesn't appreciably impact PvE. T...
- by Ann Caldera - at 2007.03.06 22:38:00
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7. Fixes for Amarr - in Ships and Modules [original thread]
Edited by: Ann Caldera on 27/02/2007 19:03:30 OK, I'm turned around on adding a 3rd damage type. All the other suggestions are so unbalancing, I'm forced to conclude that adding explosive damage is the lesser of the evils. Spitballing, perhaps...
- by Ann Caldera - at 2007.02.27 19:05:00
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8. Guns! I am going all gun, but which is better? rail, projectile,beam? - in Skill Discussions [original thread]
Edited by: Ann Caldera on 27/02/2007 16:45:03 Edited by: Ann Caldera on 27/02/2007 16:44:30 Originally by: Landrassa Originally by: Oscar Clay "5% Rate of fire" is a much better bonus in terms of DPS than "5% damage" So...
- by Ann Caldera - at 2007.02.27 16:44:00
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9. reduced capacitor need for armor repair system? - in Skill Discussions [original thread]
Originally by: CrayC Originally by: Ann Caldera Edited by: Ann Caldera on 26/02/2007 22:43:48 First of all: Worst English ever. And without a doubt, english is not his native language, so please behave yourself... Sadly...
- by Ann Caldera - at 2007.02.27 00:35:00
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10. reduced capacitor need for armor repair system? - in Skill Discussions [original thread]
Edited by: Ann Caldera on 26/02/2007 22:43:48 First of all: Worst English ever. Second of all: Assuming that you're actually suggesting this as a skill, it's not necessary. Armor Repair Modules are already 50% more efficient, on a armor/cap r...
- by Ann Caldera - at 2007.02.26 22:46:00
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11. Fixes for Amarr - in Ships and Modules [original thread]
I've been flying Amarr for about six months now, and it seems to me that it doesn't make a lot of sense to be granting explosive or kinetic damage to lasers: There's just no flavor there. Also, integrating a third damage type would necessitate rev...
- by Ann Caldera - at 2007.02.26 20:34:00
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12. Afterburners? - in Ships and Modules [original thread]
Originally by: Imhotep Khem Increasing the mass should reduce the agility, but I don't see why it should reduce the top speed!?! And I don't see why there should be a top speed at all , for that matter. We're in space, right? Wrong. ...
- by Ann Caldera - at 2006.09.20 18:30:00
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13. What Ships are CAPABLE of Shield Tanking - in Ships and Modules [original thread]
I'm sure technically, ANY ship can , but realistically, I mean. I guess this breaks out to a 6 part question: 1. What FRIGATES can Shield tank in PvE? 2. What FRIGATES can Shield tank in PvP? 3. What CRUISERS can Shield tank in PvE? 4. What CRU...
- by Ann Caldera - at 2006.09.08 18:59:00
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14. Complete list of implants? - in Skill Discussions [original thread]
Originally by: Ghoest There are implants not shown on the market. Does anyone have a complete list of all implants? You do. Uncheck "show only available items" at the lower left side of your market and it will list out every implant.
- by Ann Caldera - at 2006.09.03 05:39:00
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